Trade only Teamwear factory in Sialkot, Pakistan 299 styles, 12 sports 12 pcs per style, no minimum on reorders Blank prices, decoration quoted Ships by air or sea

Decoration · 25 methods in house

Garment decoration methods for team uniforms

Garment decoration for wholesale teamwear, done in our own factory: 25 print, transfer, thread, patch and surface methods. Garment prices are blank, and every method is quoted per design.

One style can carry sublimated panels, a chenille crest and stitched tackle twill numbers. Send your artwork and we price the methods that suit your fabric side by side, then send a proof for your approval before bulk production.

  1. 01ChoosePick a catalog style, or send a sketch, photo, garment or tech pack.
  2. 02QuoteBlank price from our 5 quantity tiers, plus each custom element priced per design.
  3. 03ConfirmWe confirm design, colors and sizes and send a proof for your approval before bulk production. Optional sample: 1 piece at the 12–50 price plus decoration, credited to bulk.
  4. 04Make and ship50% deposit by wire or L/C, about 2 weeks in production, balance on completion.

Six core methods

Decoration methods for team uniforms, compared

Most wholesale teamwear orders use one or more of these six. Each has its own page with fabric fit, art requirements, care and how it is priced.

DM-01Quoted per design

Dye sublimation

Full-color and all-over designs dyed into polyester game wear. Nothing sits on top of the fabric, so jerseys keep their stretch and breathability.

Sublimated jerseys

DM-02Quoted per design

Screen printing, puff and high-density

Spot-color ink pushed through a mesh screen. Puff and high-density inks raise the print for bold logos and numbers on tees, hoodies and warm-ups.

Screen printing and puff print

DM-03Quoted per design

Tackle twill

Numbers, letters and crests cut from polyester twill and zigzag-stitched in one to three layers. The traditional finish on baseball, football and hockey jerseys.

Tackle twill numbers and letters

DM-04Quoted per design

Embroidery and embroidered patches

Logos stitched straight onto polos, jackets and caps, or made as embroidered patches. Patches are also sold on their own from 12 pieces.

Embroidered patches and embroidery

DM-05Quoted per design

DTF and heat transfers

Full-color DTF prints, heat-transfer stickers and vinyl names and numbers pressed onto almost any fabric. DTF transfers are also sold on their own from 12 pieces.

Custom heat transfers and DTF printing

DM-06Quoted per design

Chenille letters and patches

Looped, tufted yarn on a felt base for varsity letters and crests. Chenille patches are also sold on their own from 12 pieces.

Chenille letters and patches

Sold on their own: embroidered patches, chenille patches and DTF transfers are also made without a garment, from 12 pieces per design, for decorators who apply them in their own shop.

All 25 methods

Every garment decoration method we run

Filter by family. Each card gives the garments a method suits and its main limit, so you can rule methods in or out before you send artwork.

01

Print methods: sublimation, screen, puff and high-density

6 methods
Dye sublimation example on a garment PR-01

Dye sublimation

Best for
Polyester and poly-spandex game wear. Full-color, photo and all-over designs.
Limit
Needs high-polyester, light base fabric. No white ink.
Sublimated jerseys
Screen printing example on a garment PR-02

Screen printing

Best for
Tees, hoodies, fleece and warm-ups in flat spot colors.
Limit
Each color needs a screen, so many colors cost more.
Screen printing and puff print
High-density printing example on a garment PR-03

High-density printing

Best for
Sharp, raised prints for numbers and bold logos.
Limit
Best on cotton and blends; avoid tiny detail.
Puff printing example on a garment PR-04

Puff printing

Best for
Soft, rounded raised effect on fanwear.
Limit
Bold shapes only; fine lines close up.
Water-based and discharge printing example on a garment PR-05

Water-based and discharge printing

Best for
Very soft prints on cotton fanwear.
Limit
Discharge works on dyed cotton only, not polyester.
Metallic, foil, glitter and reflective inks example on a garment PR-06

Metallic, foil, glitter and reflective inks

Best for
Special effects for fanwear, staff and night visibility.
Limit
Effects can dull with heavy washing.
02

Transfer methods: DTF, heat-transfer stickers and vinyl

4 methods
DTF (direct to film) example on a garment TF-01

DTF (direct to film)

Best for
Full-color logos, sponsors, names and numbers on almost any fabric.
Limit
Large solid areas feel heavier and breathe less.
Custom heat transfers and DTF printing
Heat-transfer stickers example on a garment TF-02

Heat-transfer stickers

Best for
Pre-printed transfers pressed onto the garment for logos, numbers and repeats.
Limit
Choose stretch transfers for compression wear.
Heat-transfer vinyl (HTV) example on a garment TF-03

Heat-transfer vinyl (HTV)

Best for
Player names and numbers, stretch, metallic, reflective and flock finishes.
Limit
Layers add stiffness; keep to a few colors.
Silicone transfers, 2D and 3D example on a garment TF-04

Silicone transfers, 2D and 3D

Best for
Raised logos that flex with performance and stretch fabric.
Limit
Mold or screen setup per design.
03

Thread methods: embroidery, tackle twill and chenille

6 methods
3D puff embroidery example on a garment TH-02

3D puff embroidery

Best for
Raised logos on caps and bold monograms.
Limit
Simple, thick shapes only.
Chenille embroidery example on a garment TH-03

Chenille embroidery

Best for
Varsity letters and patches with a looped, tufted texture.
Limit
Thick and heavy; simple artwork.
Chenille letters and patches
Tackle twill example on a garment TH-04

Tackle twill

Best for
Layered stitched numbers and letters for baseball, football and hockey.
Limit
Adds weight; not for lightweight mesh.
Tackle twill numbers and letters
Appliqué example on a garment TH-05

Appliqué

Best for
Fabric shapes stitched down: classic, distressed or laser-cut.
Limit
Edges need a satin or zigzag stitch.
Sublimated twill example on a garment TH-06

Sublimated twill

Best for
Twill letters printed with gradients, then stitched.
Limit
Quoted per design.
04

Embroidered, woven, chenille and PVC patches

5 methods
Embroidered patches example on a garment PB-01

Embroidered patches

Best for
Classic crests, sewn or heat-sealed.
Limit
Fine text works better on woven patches.
Woven patches example on a garment PB-02

Woven patches

Best for
Finest detail and small text, flat and thin.
Limit
Less texture than embroidery.
PVC and rubber patches example on a garment PB-03

PVC and rubber patches

Best for
Waterproof 3D logos for bags, caps and outerwear.
Limit
Mold per design.
Leather and faux leather patches example on a garment PB-04

Leather and faux leather patches

Best for
Debossed or laser-marked brand marks for caps and jackets.
Limit
One color, simple marks.
Chenille patches example on a garment PB-05

Chenille patches

Best for
Bold varsity patches for jackets and bags.
Limit
Bulky; simple artwork.
05

Surface effects: embossing, laser etching, flock and rhinestones

4 methods
Embossing and debossing example on a garment SE-01

Embossing and debossing

Best for
Tonal raised or pressed logos on fleece and leather.
Limit
No color; die per design.
Laser etching example on a garment SE-02

Laser etching

Best for
Tone-on-tone marks on polyester fleece.
Limit
Contrast varies by fabric color; we test first.
Flock example on a garment SE-03

Flock

Best for
Velvet-texture numbers and retro fanwear.
Limit
Moderate durability.
Rhinestones and hotfix example on a garment SE-04

Rhinestones and hotfix

Best for
Cheer, dance and fanwear sparkle.
Limit
Wash cool and inside out.

Choosing a method

Which decoration fits which fabric

Start from the garment and its fabric, then the artwork. We confirm the method against both when we quote.

You needUsually best
Full-color polyester game jerseySublimation, plus heat-transfer vinyl or tackle twill for numbers
Baseball, football or hockey jersey with a classic lookTackle twill numbers and letters, embroidered sleeve crest
Cotton or cotton-blend fanwear in volumeScreen printing, high-density or puff print for raised logos
Small run, many colors, mixed fabricsDTF or heat-transfer stickers
Individual player names and numbersHeat-transfer vinyl, DTF or tackle twill
Stitched crest on polos, jackets and capsEmbroidery, woven patch or silicone badge
Varsity look on jackets and hoodiesChenille with tackle twill
Tonal logo on fleeceLaser etching or embossing
Bags, caps and outerwear in wet weatherPVC and rubber patches

Worth knowing: sublimation only bonds to polyester, so cotton-rich hoodies and tees take screen print, DTF, transfers or embroidery instead. Heavy stitched methods such as twill and chenille also need a fabric with enough body to carry them. Our activewear fabric library lists the knits and weights, and we tell you before production if a method does not suit the fabric.

How garment decoration is quoted

Catalog prices on our wholesale pricing tiers are for the blank garment only. Decoration is priced on top, per design, because the cost moves with the method and the artwork. The main drivers are the number of print locations, the size of each design, the number of ink or thread colors, the stitch count for embroidery and the number of layers for twill. Names and numbers are priced per piece.

Send vector artwork (AI, EPS, PDF or SVG) with PMS color codes and a note of where each design goes. If you only have a raster file, send the largest one you have and say so. We can quote two methods side by side, for example screen print against DTF on the same hoodie, so you can compare before you commit.

Proof before production

Every decorated order starts with a proof. We confirm the design, colors, placement and size run with you, and for stitched methods we send a stitch-out. Bulk production starts only after you approve it. If you want to see the finished garment first, order a sample: 1 piece at the 12–50 price plus decoration, credited to your bulk order.

Minimums for decorated orders

The minimum is 12 pieces per style, and each colorway counts as its own style. Within those 12 pieces the decoration can change from piece to piece for names and numbers. Reorders of the same style and design have no minimum.

Compare methods in more depth

Our buyer guides set the main methods against each other on cost, feel and durability: sublimation vs screen print vs embroidery, sublimation vs DTF and DTF vs screen printing. To plan the full garment, start from our custom uniforms overview.

Next step · trade buyers only

Send your artwork for a decoration quote.

Tell us the styles and quantities you need in a short message. Your account manager replies with prices for your styles and decoration, and a shipping quote.